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	<title>ThatJoshGuy.com</title>
	<link>http://thatjoshguy.com</link>
	<description>The poorly organized mind of That Josh Guy.  PHP, Flash, Flex development, games, and other nerdy stuff.</description>
	<lastBuildDate>Tue, 26 Apr 2011 20:43:47 +0000</lastBuildDate>
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	<item>
		<title>Hiatus: OVER</title>
		<description><![CDATA[Took a few days off from the game to make sure I don't' get bored with it (I have a tendency to do that), but I did get some updates done recently and just now got it uploaded at the usual place. Wanted to shout a huge THANK YOU to Michael Gum who has provided [...]]]></description>
		<link>http://thatjoshguy.com/2011/04/hiatus/</link>
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	<item>
		<title>Ads in games</title>
		<description><![CDATA[I'm just curious... What are everyone's thoughts on advertising in flash games? If it's unobtrusive (i.e. skip-able and/or doesn't interrupt game play), does it ruin the game experience? Is it expected at this point? I'd like to attempt to monetize my future flash game(s), but I personally have always hated ad placement in flash games... [...]]]></description>
		<link>http://thatjoshguy.com/2011/04/ads-games/</link>
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		<title>wow&#8230;</title>
		<description><![CDATA[So Acapela.tv has a thing called the "Cute Cartoon Creator"... I tried my hand at it, and this is the result. Cute. &#160;]]></description>
		<link>http://thatjoshguy.com/2011/04/wow/</link>
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		<title>Tales from the dark side.</title>
		<description><![CDATA[So our cable went out yesterday around Noonish, and took the internet with it.  Obviously, this gave me a bit of free time. Moved some more code around, and put in a little fun.  I'm not going to say what that fun is, I'll let the testers find out for themselves. I keep changing sounds [...]]]></description>
		<link>http://thatjoshguy.com/2011/04/tales-from-the-dark-side/</link>
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		<title>The Green Meanies have friends&#8230;</title>
		<description><![CDATA[...and it scares me. &#160; No, it's not an entirely new enemy,  but if it recoloring a sprite and changing a few attributes worked in 1990, then that's good enough for me (at this point.) I broke some of the bad guy code out of the game state and into the individual class, and decided to go [...]]]></description>
		<link>http://thatjoshguy.com/2011/04/the-green-meanies-have-friends/</link>
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		<title>Hooray for updates!</title>
		<description><![CDATA[Power up spawning is getting better. There is still the occasional item being spawned in a wall, but it's a lot less likely. Items will definitely NOT spawn over holes (okay, so they DO spawn there, but they're removed and re-spawned elsewhere immediately). Ammo is updated as soon as you pick up a power up. [...]]]></description>
		<link>http://thatjoshguy.com/2011/04/hooray-for-updates/</link>
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		<title>TMDG(S) Progress Shots</title>
		<description><![CDATA[Just a few stills from the game as it is today: &#160; You can also try out the latest build at http://www.thatjoshguy.com/game Warning: There will be bugs.]]></description>
		<link>http://thatjoshguy.com/2011/04/tmdgs-progress-shots/</link>
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		<title>This is not the greatest game in the world&#8230;</title>
		<description><![CDATA[...This is just a tribute. &#160; If you are old enough to remember Smash TV, whether it be in the arcade or on the SNES, then you are lucky indeed.  The game was, in short, AWESOME. There have been several attempts to recapture the pure awesomeness of the game, and some have come close ("Xbox's [...]]]></description>
		<link>http://thatjoshguy.com/2011/04/this-is-not-the-greatest-game-in-the-world/</link>
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		<title>Here we go again.</title>
		<description><![CDATA[I've never gotten the hang of this whole "blog" thing.  I usually make a few posts, then give up and shut it down, only to consider posting something new months later. &#160; So here's my third attempt... &#160; I do make things occasionally, so I may as well post about that.]]></description>
		<link>http://thatjoshguy.com/2011/04/here-we-go-again/</link>
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